This should lead to an occasional game where the bag is never emptied, and the game will simply end on 6-passes. However, be careful, as a particularly tricky opponent might start passing with the Q in hand. Thus, passing is viable, hoping your opponent plays so you can bingo out.
Counter-strategy: super-implication. Needless to say, this is a massive problem. In this case, you have a bingo in two spots, but you have to draw the last tile in the bag. In this case, you can gain some spread by passing, letting your opponent play and drawing the last tile in the bag, then playing a bingo out.
Your opponent can do little to nothing to prevent this tactic other than pass back, making this position another freeroll. Passing three times with a rack like this makes a lot of sense, as your opponent is somewhat likely to pass three times and end the game.
Situation 2. Because of this, you should pass extremely rarely with this type of rack. You probably want to play the word TAJ, however, your opponent is likely to use the A to play a bingo, often hitting the 3WS.
This is the best way to defend against opponents using a passing tactic, as it limits their ability to really punish you since they will primarily focus on vowels you might open to play a bingo. Situation 1. Your opponent is going to have to open up a potential bingo line for you a high-probability of the time, especially if you also maintain some other racks in your passing range such as the aforementioned EEINT??
They can also exchange, but probably not at much benefit, especially with a rack after NAE. When your opponent will make a specific word very often that opens a 9 so unbelievably rare, not sure this has ever happened before. You may swap one to seven tiles instead of playing a word on your turn.
You can only do this if at least seven tiles are still in the bag. If you are near the end of the game and six or fewer tiles remain, you can't exchange your tiles.
When you exchange your tiles, you are passing on forming a word in that round. You will have to wait until your next turn to place a word or to exchange your tiles again.
Exchanging tiles is a three-step process. First, remove the tiles you're going to turn in from your rack and place them face down on the table. Then draw an equal number of tiles from the bag and place them on your rack. Finally, put the face-down tiles back into the bag. You don't want to reveal the tiles you are exchanging to your opponents.
You have a slight advantage in now knowing some of the letters remaining in the bag, and you don't want to let them in on it. Once you have exchanged the tiles, you are forfeiting forming a word on that turn. You will have a zero score for that turn. Rather than exchange tiles, you can also pass your turn and take a zero score. This is your only option if there are six or fewer tiles remaining in the bag.
If all of the players pass twice in succession, the game ends. Please enter your birthday: Month 01 02 03 04 05 06 07 08 09 10 11 12 Day 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Year Back Confirm. If you believe you received this message in error, please contact us for assistance. You are now leaving Hasbro. As such, we encourage you to read the third party's privacy policy and terms of use closely.
Setup Game Play Scoring. You should have a game board, letter tiles, a letter bag, and four racks. The first player combines two or more of his or her letters to form a word and places it on the board to read either across or down with one letter on the center square. Diagonal words are not allowed.
Complete your turn by counting and announcing your score for that turn. Then draw as many new letters as you played; always keep seven letters on your rack, as long as there are enough tiles left in the bag.
Play passes to the left. The second player, and then each in turn, adds one or more letters to those already played to form new words. All letters played on a turn must be placed in one row across or down the board, to form at least one complete word. If, at the same time, they touch others letters in adjacent rows, those must also form complete words, crossword fashion, with all such letters.
The player gets full credit for all words formed or modified on his or her turn. New words may be formed by: Adding one or more letters to a word or letters already on the board. Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it. See Turns 2, 3 and 4 below. Placing a complete word parallel to a word already played so that adjacent letters also form complete words.
See Turn 5 in the Scoring Examples section below. Blanks: The two blank tiles may be used as any letters. When playing a blank, you must state which letter it represents.
It remains that letter for the rest of the game.
0コメント